Goran Babarogic Product UX Designer

Katie Clark

Katie Clark

Recent graduate from UT Austin

MSCS, Human-Computer Interaction & Computer Graphics for Accessibility
Advised by Amy Pavel

B.S., Computer Science
B.A., Art History

Master's Thesis

Motivated by the learning gap encountered by the teachers of BLV students when creating tactile graphics, this project aims to leverage monocular depth estimation machine learning models in order to create a web application where non-experts can automatically generate embossed linework and 3D printable models (both bas-relief and fully 3D) from a single 2D image.
This project includes a user evaluation of both the web application as well as printed results.

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Fall 2024 - Spring 2025

Master's Thesis

Motivated by the learning gap encountered by the teachers of BLV students when creating tactile graphics, this project aims to leverage monocular depth estimation machine learning models in order to create a web application where non-experts can automatically generate embossed linework and 3D printable models (both bas-relief and fully 3D) from a single 2D image.
This project includes a user evaluation of both the web application as well as printed results.

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Fall 2024 - Spring 2025

Master's Thesis

Motivated by the learning gap encountered by the teachers of BLV students when creating tactile graphics, this project aims to leverage monocular depth estimation machine learning models in order to create a web application where non-experts can automatically generate embossed linework and 3D printable models (both bas-relief and fully 3D) from a single 2D image.
This project includes a user evaluation of both the web application as well as printed results.

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Fall 2024 - Spring 2025

NASA XR Development Internship

At NASA Glenn's Graphics and Visualization (GVIS) Lab, I worked on several XR projects in Unity with both Meta XR and MiddleVR to be used in public outreach as well as internal events.

These projects showcase two different aerospace technologies currently being developed at NASA Glenn:
the High-Efficiency Megawatt Motor (HEMM) and the Adaptive Icing Tunnel (AIT).

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Summer 2025

NASA XR Development Internship

At NASA Glenn's Graphics and Visualization (GVIS) Lab, I worked on several XR projects in Unity with both Meta XR and MiddleVR to be used in public outreach as well as internal events.

These projects showcase two different aerospace technologies currently being developed at NASA Glenn:
the High-Efficiency Megawatt Motor (HEMM) and the Adaptive Icing Tunnel (AIT).

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Summer 2025

NASA XR Development Internship

At NASA Glenn's Graphics and Visualization (GVIS) Lab, I worked on several XR projects in Unity with both Meta XR and MiddleVR to be used in public outreach as well as internal events.

These projects showcase two different aerospace technologies currently being developed at NASA Glenn:
the High-Efficiency Megawatt Motor (HEMM) and the Adaptive Icing Tunnel (AIT).

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Summer 2025

NASA SWxC Website

Working together with the NASA Heliophysics Division's Space Weather Centers of Excellence (SWxC), the goal of this project was to design three intuitive webpages to publicize each of these research centers.

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Summer 2024

NASA SWxC Website

Working together with the NASA Heliophysics Division's Space Weather Centers of Excellence (SWxC), the goal of this project was to design three intuitive webpages to publicize each of these research centers.

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Summer 2024

NASA SWxC Website

Working together with the NASA Heliophysics Division's Space Weather Centers of Excellence (SWxC), the goal of this project was to design three intuitive webpages to publicize each of these research centers.

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Summer 2024

Physical Simulation Final Project

A pair-work project implementing a Smoothed Particle Hydrodynamics (SPH) simulation in both 2D and 3D settings.

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Spring 2024

Physical Simulation Final Project

A pair-work project implementing a Smoothed Particle Hydrodynamics (SPH) simulation in both 2D and 3D settings.

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Spring 2024

Physical Simulation Final Project

A pair-work project implementing a Smoothed Particle Hydrodynamics (SPH) simulation in both 2D and 3D settings.

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Spring 2024

Human-Computer Interaction
Final Project

A pair-work project focusing on creating an "all-in-one" visual accessibility web application for users with various sensitivities to enjoy online content.

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Fall 2023

Human-Computer Interaction
Final Project

A pair-work project focusing on creating an "all-in-one" visual accessibility web application for users with various sensitivities to enjoy online content.

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Fall 2023

Human-Computer Interaction
Final Project

A pair-work project focusing on creating an "all-in-one" visual accessibility web application for users with various sensitivities to enjoy online content.

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Fall 2023

UI Redesign Project

A independent, semester long project in Visual Design.
This project focused on iteratively evaluating and redesigning an existing website.

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Fall 2023

UI Redesign Project

A independent, semester long project in Visual Design.
This project focused on iteratively evaluating and redesigning an existing website.

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Fall 2023

UI Redesign Project

A independent, semester long project in Visual Design.
This project focused on iteratively evaluating and redesigning an existing website.

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Fall 2023

Computer Graphics Final Project

A team project implementing layered shader techniques in Unity to create an "oil painting" visual effect in a 3D, walkable space.

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Spring 2023

Enhancing Mobile Banking App Usability

A leading bank wanted to revamp their mobile app to provide a more user-friendly and secure experience

Summer 2024

Computer Graphics Final Project

A team project implementing layered shader techniques in Unity to create an "oil painting" visual effect in a 3D, walkable space.

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Spring 2023

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